An interactive system based on personal area networks, serious games and data mining to provide rehabilitation activities for older adults with cognitive decline

P. Cabrera-Tigre, V. Villa-Matute, E. Lema-Condo, K. Parra-Luzuriaga, Y. Robles-Bykbaev, V. Robles-Bykbaev, P. Leon-Gomez, C. Tapia-Rivera

Resultado de la investigación: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

Resumen

The latest estimates of the World Health Organization (WHO) point out that between 2015 and 2050, the proportion of the world's population over 60 years will increase from 12% to 22%. Likewise, by 2050, around 80% of senior citizens will be living in low- and middle-income countries. They tend to suffer from several disorders such as hearing loss, cataracts, refractive errors, back and neck pain and osteoarthritis, chronic obstructive pulmonary disease, diabetes, depression, and dementia. Cognitive decline is one of the most complex conditions that a senior citizen can face. For this reason, this paper proposes an interactive system that delivers collaborative playful activities to senior citizens through Personal Area Networks and serious games. In the same way, the proposal incorporates electronics kits to stimulate visuomotor coordination, spatial reasoning, and visual perception. The proposal was tested on 30 senior citizens with promising results.

Idioma originalInglés
Título de la publicación alojadaEDUNINE 2020 - 4th IEEE World Engineering Education Conference
Subtítulo de la publicación alojadaThe Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings
EditoresClaudio da Rocha da Rocha Brito, Melary M. Ciampi
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781728166384
DOI
EstadoPublicada - mar 2020
Evento4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia
Duración: 15 mar 202018 mar 2020

Serie de la publicación

NombreEDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings

Conferencia

Conferencia4th IEEE World Engineering Education Conference, EDUNINE 2020
País/TerritorioColombia
CiudadBogota
Período15/03/2018/03/20

Nota bibliográfica

Funding Information:
This work was funded by the Cátedra UNESCO Tecnologías de Apoyo para la Inclusión Educativa and the research project “Sistemas Inteligentes de Soporte a la Educación Especial (SINSAE v5)” of the Universidad Politécnica Salesiana.

Publisher Copyright:
© 2020 IEEE.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

Huella

Profundice en los temas de investigación de 'An interactive system based on personal area networks, serious games and data mining to provide rehabilitation activities for older adults with cognitive decline'. En conjunto forman una huella única.

Citar esto