An interactive system based on personal area networks, serious games and data mining to provide rehabilitation activities for older adults with cognitive decline

P. Cabrera-Tigre, V. Villa-Matute, E. Lema-Condo, K. Parra-Luzuriaga, Y. Robles-Bykbaev, V. Robles-Bykbaev, P. Leon-Gomez, C. Tapia-Rivera

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

The latest estimates of the World Health Organization (WHO) point out that between 2015 and 2050, the proportion of the world's population over 60 years will increase from 12% to 22%. Likewise, by 2050, around 80% of senior citizens will be living in low- and middle-income countries. They tend to suffer from several disorders such as hearing loss, cataracts, refractive errors, back and neck pain and osteoarthritis, chronic obstructive pulmonary disease, diabetes, depression, and dementia. Cognitive decline is one of the most complex conditions that a senior citizen can face. For this reason, this paper proposes an interactive system that delivers collaborative playful activities to senior citizens through Personal Area Networks and serious games. In the same way, the proposal incorporates electronics kits to stimulate visuomotor coordination, spatial reasoning, and visual perception. The proposal was tested on 30 senior citizens with promising results.

Original languageEnglish
Title of host publicationEDUNINE 2020 - 4th IEEE World Engineering Education Conference
Subtitle of host publicationThe Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings
EditorsClaudio da Rocha da Rocha Brito, Melary M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728166384
DOIs
StatePublished - Mar 2020
Event4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia
Duration: 15 Mar 202018 Mar 2020

Publication series

NameEDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings

Conference

Conference4th IEEE World Engineering Education Conference, EDUNINE 2020
Country/TerritoryColombia
CityBogota
Period15/03/2018/03/20

Bibliographical note

Funding Information:
This work was funded by the Cátedra UNESCO Tecnologías de Apoyo para la Inclusión Educativa and the research project “Sistemas Inteligentes de Soporte a la Educación Especial (SINSAE v5)” of the Universidad Politécnica Salesiana.

Publisher Copyright:
© 2020 IEEE.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

Keywords

  • Cognitive decline
  • Data mining
  • Rehabilitation activities
  • Senior citizen
  • Serious games

Fingerprint

Dive into the research topics of 'An interactive system based on personal area networks, serious games and data mining to provide rehabilitation activities for older adults with cognitive decline'. Together they form a unique fingerprint.

Cite this