Abstract
The latest estimates of the World Health Organization (WHO) point out that between 2015 and 2050, the proportion of the world's population over 60 years will increase from 12% to 22%. Likewise, by 2050, around 80% of senior citizens will be living in low- and middle-income countries. They tend to suffer from several disorders such as hearing loss, cataracts, refractive errors, back and neck pain and osteoarthritis, chronic obstructive pulmonary disease, diabetes, depression, and dementia. Cognitive decline is one of the most complex conditions that a senior citizen can face. For this reason, this paper proposes an interactive system that delivers collaborative playful activities to senior citizens through Personal Area Networks and serious games. In the same way, the proposal incorporates electronics kits to stimulate visuomotor coordination, spatial reasoning, and visual perception. The proposal was tested on 30 senior citizens with promising results.
Original language | English |
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Title of host publication | EDUNINE 2020 - 4th IEEE World Engineering Education Conference |
Subtitle of host publication | The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings |
Editors | Claudio da Rocha da Rocha Brito, Melary M. Ciampi |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781728166384 |
DOIs | |
State | Published - Mar 2020 |
Event | 4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia Duration: 15 Mar 2020 → 18 Mar 2020 |
Publication series
Name | EDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings |
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Conference
Conference | 4th IEEE World Engineering Education Conference, EDUNINE 2020 |
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Country/Territory | Colombia |
City | Bogota |
Period | 15/03/20 → 18/03/20 |
Bibliographical note
Funding Information:This work was funded by the Cátedra UNESCO Tecnologías de Apoyo para la Inclusión Educativa and the research project “Sistemas Inteligentes de Soporte a la Educación Especial (SINSAE v5)” of the Universidad Politécnica Salesiana.
Publisher Copyright:
© 2020 IEEE.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
Keywords
- Cognitive decline
- Data mining
- Rehabilitation activities
- Senior citizen
- Serious games