Recycling process through 3D videogame technologies for web platforms in Latin-American context

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Climate change is a global problem that is gradually beginning to show its relevance for Latin-American context. For this reason, this research has proposed the design of two 3D video games oriented towards recycling. It is worth mentioning that these are the first 2 games made in Ecuador by a university institution that aims to raise awareness of sustainable development among its student population. Under this line, the article seeks to present the technical considerations considered to promote the transversal knowledge and ecological awareness.

Original languageEnglish
Title of host publicationProceedings of the 2020 IEEE International Symposium on Technology and Society, ISTAS 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages350-353
Number of pages4
ISBN (Electronic)9781665415071
DOIs
StatePublished - 12 Nov 2020
Event2020 IEEE International Symposium on Technology and Society, ISTAS 2020 - Virtual, Tempe, United States
Duration: 12 Nov 202015 Nov 2020

Publication series

NameInternational Symposium on Technology and Society, Proceedings
Volume2020-November

Conference

Conference2020 IEEE International Symposium on Technology and Society, ISTAS 2020
Country/TerritoryUnited States
CityVirtual, Tempe
Period12/11/2015/11/20

Bibliographical note

Publisher Copyright:
© 2020 IEEE.

Keywords

  • A-Frame
  • environment
  • Html5
  • typescript
  • videogames
  • virtual reality

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