Narrativas Lúdicas, Infoentretenimiento y Transmedialidad Digital

Translated title of the contribution: Playful Narratives, Infotainment and Digital Transmediality

Research output: Book/ReportBook

Abstract

The book is divided into 3 sections, the first of which, called "ludic narratives", studies the use of gamification for social control, videoludic interaction, the role of the player in Customer Brand Engagement, the visual imaginary and the hybridization of the mythical narrative. The second section, "infotainment", responds to the comparative notion between public and private in the exhibiting arts, artistic experiences with augmented reality, the effect of video on demand in film festivals and the participation of influencers in linear television. Finally, the third section, "digital transmediality", examines strategic communication in the ecclesiastical environment, the temporal configuration of the news presented on Twitter during the pandemic, memes in the health emergency, among others.
Translated title of the contributionPlayful Narratives, Infotainment and Digital Transmediality
Original languageSpanish (Ecuador)
PublisherEditorial Tirant Lo Blanch
Number of pages472
ISBN (Print)978-84-18970-43-6
StatePublished - 17 Apr 2023

CACES Knowledge Areas

  • 123A Journalism and Communication

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