Indeed, the work on display combines the different edges of games and glimpses their affinity with entertainment, information and education, thus considering them as one of the nuclei and emblems of the paradigm shift towards a digital culture.
|Translated title of the contribution
|Games and Society: From Interaction to Immersion for Social Change
|Number of pages
|Published - 24 Jul 2019
CACES Knowledge Areas
- 413A Social and Cultural Studies