UX and gamification, serious game development centered on the player experience

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Resumen

The passage of time and globalization cause a strong emotional disconnection between the public and cultural heritage assets, which leads to their ignorance, little appreciation, and danger of destruction. To contribute to the solution of this problem that especially affects the young public that is the object of this study, a video game has been developed, with the aim of facilitating the emotional connection with the identity of the Andean ancestral cultures, taking advantage of serious games and gamification, are effective resources for learning in different areas of knowledge, including heritage. The video game consists of a virtual tour of the archaeological site of Ingapirca, located in the province of Cañar in southern Ecuador. As a methodology for its development, the User eXperience Design UXD is taken, a three-step process that occurs sequentially and iteratively and that allows the creation of video games with the player experience as the main axis.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 23rd International Conference on Human-Computer Interaction, INTERACCION 2023
EditoresToni Granollers i Saltiveri, Montserrat Sendin Veloso, Juan Enrique Garrido Navarro, Roberto Garcia Gonzalez, Merce Teixido Cairol, Marta Oliva Sole, Rosa Ma Gil Iranzo, Afra Pascual Almenara, Sergio Sayago Barrantes, Kepa Landa Maritorena, Ferran Joan Lega Llados, Jordi Virgili Goma
EditorialAssociation for Computing Machinery
ISBN (versión digital)9798400707902
DOI
EstadoPublicada - 4 sep. 2023
Evento23rd International Conference on Human-Computer Interaction, INTERACCION 2023 - Lleida, Espana
Duración: 4 sep. 20236 sep. 2023

Serie de la publicación

NombreACM International Conference Proceeding Series

Conferencia

Conferencia23rd International Conference on Human-Computer Interaction, INTERACCION 2023
País/TerritorioEspana
CiudadLleida
Período4/09/236/09/23

Nota bibliográfica

Publisher Copyright:
© 2023 ACM.

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