UX and gamification, serious game development centered on the player experience

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The passage of time and globalization cause a strong emotional disconnection between the public and cultural heritage assets, which leads to their ignorance, little appreciation, and danger of destruction. To contribute to the solution of this problem that especially affects the young public that is the object of this study, a video game has been developed, with the aim of facilitating the emotional connection with the identity of the Andean ancestral cultures, taking advantage of serious games and gamification, are effective resources for learning in different areas of knowledge, including heritage. The video game consists of a virtual tour of the archaeological site of Ingapirca, located in the province of Cañar in southern Ecuador. As a methodology for its development, the User eXperience Design UXD is taken, a three-step process that occurs sequentially and iteratively and that allows the creation of video games with the player experience as the main axis.

Original languageEnglish
Title of host publicationProceedings of the 23rd International Conference on Human-Computer Interaction, INTERACCION 2023
EditorsToni Granollers i Saltiveri, Montserrat Sendin Veloso, Juan Enrique Garrido Navarro, Roberto Garcia Gonzalez, Merce Teixido Cairol, Marta Oliva Sole, Rosa Ma Gil Iranzo, Afra Pascual Almenara, Sergio Sayago Barrantes, Kepa Landa Maritorena, Ferran Joan Lega Llados, Jordi Virgili Goma
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400707902
DOIs
StatePublished - 4 Sep 2023
Event23rd International Conference on Human-Computer Interaction, INTERACCION 2023 - Lleida, Spain
Duration: 4 Sep 20236 Sep 2023

Publication series

NameACM International Conference Proceeding Series

Conference

Conference23rd International Conference on Human-Computer Interaction, INTERACCION 2023
Country/TerritorySpain
CityLleida
Period4/09/236/09/23

Bibliographical note

Publisher Copyright:
© 2023 ACM.

Keywords

  • archaeological heritage
  • gamification
  • serious games
  • UX design

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