Resumen
This article provides a comprehensive review of the state of art on methodologies applied to the conception and development of serious games. It also explores innovative approaches for crafting these educational tools, emphasizing both their design and pedagogical adaptation. Furthermore, this review incorporates contemplating the gray literature to gauge the impact of terminology use within the research. The state-of-the-art review process follows the Multivocal Literature Review (MLR) format, analyzing articles and publications related to the focus of study. The article presents the research inquiries, outlines inclusion and exclusion criteria, and elucidates the material selection process. The results of this review reflect a bias in the use of methodologies for the design and development of serious games, especially the incorporation of the pedagogical side. The exposed references propose methodologies using existing ones in a hybrid user-centered model.
Título traducido de la contribución | Systematic literature review of methodologies for the design and development of serious games: MLR analysis |
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Idioma original | Español |
Páginas (desde-hasta) | 515-527 |
Número de páginas | 13 |
Publicación | RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
Volumen | 2024 |
N.º | E66 |
Estado | Publicada - 2024 |
Nota bibliográfica
Publisher Copyright:© 2024, Associacao Iberica de Sistemas e Tecnologias de Informacao. All rights reserved.
Palabras clave
- design and development
- Methodology
- multivocal literature review
- serious games