Evaluation of Usability and User Experience in Educational Videogames Related to Heritage

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Resumen

This paper shows a sequence of methods used to evaluate usability and user experience (UX) in educational videogames related to heritage. The videogame analysed consists of a prototype that allows a virtual tour of the archaeological site of Ingapirca, located in southern Ecuador, and aims to connect users with the identity of the ancestral cultures that inhabited that place, in a way playful and entertaining. In the first place, the System Usability Scale (SUS) was used, a fast and effective method to measure usability, the results obtained in this stage allowed to improve the prototype, after that, the Technology Acceptance Model (TAM) was applied, a model that also allows usability and UX to be measured. The results obtained show that both the SUS model first and later the TAM model are effective methods to improve educational video games during the development and prototyping stage.

Idioma originalInglés
Título de la publicación alojadaCommunication and Applied Technologies - Proceedings of ICOMTA 2022
EditoresPaulo Carlos López-López, Ángel Torres-Toukoumidis, Andrea De-Santis, Óscar Avilés, Daniel Barredo
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas547-554
Número de páginas8
ISBN (versión impresa)9789811963469
DOI
EstadoPublicada - 2023
Evento2022 International Conference on Communication and Applied Technologies ICOMTA 2022 - EC, Cuenca, Ecuador
Duración: 7 sep. 20229 sep. 2022
https://icomta.net/

Serie de la publicación

NombreSmart Innovation, Systems and Technologies
Volumen318

Conferencia

Conferencia2022 International Conference on Communication and Applied Technologies ICOMTA 2022
País/TerritorioEcuador
CiudadCuenca
Período7/09/229/09/22
Dirección de internet

Nota bibliográfica

Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

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