Evaluation of Usability and User Experience in Educational Videogames Related to Heritage

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This paper shows a sequence of methods used to evaluate usability and user experience (UX) in educational videogames related to heritage. The videogame analysed consists of a prototype that allows a virtual tour of the archaeological site of Ingapirca, located in southern Ecuador, and aims to connect users with the identity of the ancestral cultures that inhabited that place, in a way playful and entertaining. In the first place, the System Usability Scale (SUS) was used, a fast and effective method to measure usability, the results obtained in this stage allowed to improve the prototype, after that, the Technology Acceptance Model (TAM) was applied, a model that also allows usability and UX to be measured. The results obtained show that both the SUS model first and later the TAM model are effective methods to improve educational video games during the development and prototyping stage.

Original languageEnglish
Title of host publicationCommunication and Applied Technologies - Proceedings of ICOMTA 2022
EditorsPaulo Carlos López-López, Ángel Torres-Toukoumidis, Andrea De-Santis, Óscar Avilés, Daniel Barredo
PublisherSpringer Science and Business Media Deutschland GmbH
Pages547-554
Number of pages8
ISBN (Print)9789811963469
DOIs
StatePublished - 2023
EventInternational Conference on Communication and Applied Technologies, ICOMTA 2022 - Cuenca, Ecuador
Duration: 7 Sep 20229 Sep 2022

Publication series

NameSmart Innovation, Systems and Technologies
Volume318
ISSN (Print)2190-3018
ISSN (Electronic)2190-3026

Conference

ConferenceInternational Conference on Communication and Applied Technologies, ICOMTA 2022
Country/TerritoryEcuador
CityCuenca
Period7/09/229/09/22

Bibliographical note

Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

Keywords

  • Archaeological heritage
  • Gamification
  • Serious games
  • Usability evaluation
  • UX evaluation

Fingerprint

Dive into the research topics of 'Evaluation of Usability and User Experience in Educational Videogames Related to Heritage'. Together they form a unique fingerprint.

Cite this