Abstract
GAMIFICATION, SIMULATION, SERIOUS GAMES AND GAME-BASED LEARNINGThe Gartner Dazzle Cycle is considered a way of thinking about emerging technologies, rather than an objective representation of their development. For example, serious games are slower. There have never been high expectations about its potential impact on education. In fact, they have long been dismissed as too expensive or not appropriate for formal education. However, that opinion has changed in recent years.
Translated title of the contribution | Gamification, Simulation, Serious Games and Game Based Learning |
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Original language | Spanish (Ecuador) |
Title of host publication | Juegos y Sociedad: Desde la Interacción a la Inmersión para el cambio social |
Publisher | Mcgraw Hill |
Pages | 113-120 |
Number of pages | 8 |
ISBN (Print) | 978-1-4562-7169-5 |
State | Published - 31 Jul 2019 |
CACES Knowledge Areas
- 111A Education