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Esports and the Media: Challenges And Expectations in a Multi-screen Society
Angel Luis Torres Toukoumidis
Game Lab-Ups Research Group (GAME LAB-UPS)
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Social Sciences
entertainment industry
100%
merchandising
53%
broadcasting
37%
communication
37%
open access
35%
new media
35%
license
33%
communication skills
33%
attribution
31%
marketing
28%
social network
27%
globalization
25%
Sports
25%
literacy
24%
expert
22%
Group
10%
student
8%