E-sports in the Entertainment Industry

Andrea De Santis, Luis Fernando Morales Morante

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The debate is open. In the last decade the opinions and criteria in favor of its recognition as a sport discipline has meant the upcoming inclusion in the 2022 Asian Games, the development of an official event around Paris 2024 Olympic Games and a possible inclusion in the Los Angeles 2028 Olympic Games. E-sports have been subjected to an analysis on the relevance of their conceptual defi-nition by the academic community and experts, in terms of whether their characteristics agree or are comparable with the characteristics of other sports. Specifically, critics of e-sports emphasize the absence of the physicality that defines the semantic nature of the term and its relationship with physical exercise.
Translated title of the contributionDeportes electrónicos en la industria del entretenimiento
Original languageEnglish (US)
Title of host publicationEsports and the Media. Challenges and Expectations in a Multi-Screen Society
PublisherRoutledge
Pages3-16
Number of pages14
ISBN (Print)9781003273691
StatePublished - 6 Jul 2022

CACES Knowledge Areas

  • 413A Social and Cultural Studies

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