TY - CONF
T1 - An interactive ecosystem based on Borda voting schemes and serious games to support the discovery of aggressiveness and inhibition traits on scholar children
AU - Robles-Bykbaev, Vrobles
AU - Solorzano-Guerrero, Pamela
AU - Cajamarca-Llivipuma, McAjamarcl
AU - Pena-Novillo, Tatianajacqueline
AU - Robles-Bykbaev, Y.
AU - Pesantez-Aviles, Fpesantez
AU - Pacurucu-Pacurucu, Apacurucu
PY - 2018/3/27
Y1 - 2018/3/27
N2 - Nowadays some children assisting to regular schools can present psychological traits related to aggressiveness, inhibition or lack of social skills. This situation becomes more complicated in children living under social risk: the global statistics estimate a prevalence of 153 million children who have lost one or both parents and, according to the United Nations, about 8 million children are living under institutional care, worldwide. For these reasons, in this paper, we present an interactive ecosystem that relies on serious games, data mining and statistical analysis with the aim of providing support during the psychological diagnosis and intervention of children that present aggressiveness and inhibition traits. Our proposal has been put to test in two stages: a first one to determine the perception of 213 children about the game, and a second to determine the game pattern of 103 clinically diagnosed children (40 aggressive, 30 inhibited and 33 assertive).
AB - Nowadays some children assisting to regular schools can present psychological traits related to aggressiveness, inhibition or lack of social skills. This situation becomes more complicated in children living under social risk: the global statistics estimate a prevalence of 153 million children who have lost one or both parents and, according to the United Nations, about 8 million children are living under institutional care, worldwide. For these reasons, in this paper, we present an interactive ecosystem that relies on serious games, data mining and statistical analysis with the aim of providing support during the psychological diagnosis and intervention of children that present aggressiveness and inhibition traits. Our proposal has been put to test in two stages: a first one to determine the perception of 213 children about the game, and a second to determine the game pattern of 103 clinically diagnosed children (40 aggressive, 30 inhibited and 33 assertive).
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85047494357&origin=inward
UR - https://www.scopus.com/inward/citedby.uri?partnerID=HzOxMe3b&scp=85047494357&origin=inward
UR - http://www.mendeley.com/research/interactive-ecosystem-based-borda-voting-schemes-serious-games-support-discovery-aggressiveness-inhi
U2 - 10.1109/CONIELECOMP.2018.8327185
DO - 10.1109/CONIELECOMP.2018.8327185
M3 - Paper
SP - 110
EP - 117
T2 - 2018 28th International Conference on Electronics, Communications and Computers, CONIELECOMP 2018
Y2 - 21 February 2018 through 23 February 2018
ER -