An interactive box based on fuzzy logic, mobile apps, and light indicators to stimulate the visuomotor, visual perception and cognition skills in children from 3 to 6 years

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

To achieve a successful transition to formal schooling, children must develop a set of specific skills. These skills are closely related to three fundamental processes: motor coordination, executive function, and visuospatial abilities. Several studies have shown that visuomotor integration and mathematics exhibits ongoing reciprocity in kindergarten and first-grade children. For these reasons, in this paper, we describe an interactive box that uses fuzzy logic, mobile apps, and light indicators to stimulate the acquisition of these skills in children from 3 to 5 years. The interactive box was tested with 45 children with ages between 4 and 6 years. The results show that most of the children are totally agree with the box in different evaluation criteria.

Original languageEnglish
Title of host publicationEDUNINE 2020 - 4th IEEE World Engineering Education Conference
Subtitle of host publicationThe Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings
EditorsClaudio da Rocha da Rocha Brito, Melary M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728166384
DOIs
StatePublished - Mar 2020
Event4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia
Duration: 15 Mar 202018 Mar 2020

Publication series

NameEDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings

Conference

Conference4th IEEE World Engineering Education Conference, EDUNINE 2020
Country/TerritoryColombia
CityBogota
Period15/03/2018/03/20

Bibliographical note

Funding Information:
ACKNOWLEDGMENT This work was funded by the Cátedra UNESCO Tecnologías de Apoyo para la Inclusión Educativa and the research project “Sistemas Inteligentes de Soporte a la Educación Especial (SINSAE v5)” of the Universidad Politécnica Salesiana.

Publisher Copyright:
© 2020 IEEE.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

Keywords

  • Children
  • Fuzzy Logic
  • Vistual stimulation
  • Visuomotor skills

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