Resumen
Nowadays, in different areas of education, more and more innovative educational strategies are being considered in the classroom, moving away from traditional methods. The objective of this study is directed to the learning of mathematics in high school students through the application of the flipped classroom methodology with the support of gamified interactive elements developed with the Ardora tool. Research is developed with an empirical-analytical methodology of quantitative quasi-experimental cut. Two phases are elaborated for the study, the first phase is a bibliometric review for an analysis of the relevant existing works. In the second phase, an evaluation activity was carried out in four subjects of the second year of high school, Calculus, Statistics, Algebra and Equations. In a total population of 40 students, the flipped classroom methodology is combined with the use of interactive tools with the Ardora program. It is evident that the results of the students' evaluations are satisfactory. The students faced situations of technology management but with excellent results, on the other hand, the teachers require additional preparation to overcome difficulties when using the flipped classroom approach.
Idioma original | Inglés |
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Título de la publicación alojada | ECTM 2023 - 2023 IEEE 7th Ecuador Technical Chapters Meeting |
Editores | David Rivas Lalaleo, Manuel Ignacio Ayala Chauvin |
Editorial | Institute of Electrical and Electronics Engineers Inc. |
ISBN (versión digital) | 9798350338232 |
DOI | |
Estado | Publicada - 2023 |
Evento | 7th IEEE Ecuador Technical Chapters Meeting, ECTM 2023 - Ambato, Ecuador Duración: 10 oct. 2023 → 13 oct. 2023 |
Serie de la publicación
Nombre | ECTM 2023 - 2023 IEEE 7th Ecuador Technical Chapters Meeting |
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Conferencia
Conferencia | 7th IEEE Ecuador Technical Chapters Meeting, ECTM 2023 |
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País/Territorio | Ecuador |
Ciudad | Ambato |
Período | 10/10/23 → 13/10/23 |
Nota bibliográfica
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