Industrial Control Robot Based on Augmented Reality and IoT Protocol

William Montalvo, Pablo Bonilla-Vasconez, Santiago Altamirano, Carlos A. Garcia, Marcelo V. Garcia

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

2 Citas (Scopus)

Resumen

The use of robotic systems into production processes has resulted in the reduction of manufacturing costs and an improvement in product quality, However, as technologies advance, complex and high-cost control systems are required, hence the need to create low-cost and efficient control systems, with low complexity when operating them. For these reasons, the research presents a control system for the Scorbot ER 4U manipulator arm using a low-cost embedded board and augmented reality platform that brings to the users a real experience with virtual add-ons, thus facilitating the training and management of robotic equipment. A virtual control proposed in Unity 3D allowing the application to be much more interactive and very easy for the user. For the validation of the system, operating tests were carried out, resulting in movements with great precision and in a very simple way without having greater complexity when indicating positions to which the manipulator must reach.

Idioma originalInglés
Título de la publicación alojadaAugmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings
EditoresLucio Tommaso De Paolis, Patrick Bourdot
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas345-363
Número de páginas19
ISBN (versión impresa)9783030584672
DOI
EstadoPublicada - 2020
Evento7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020 - Lecce, Italia
Duración: 7 sep. 202010 sep. 2020

Serie de la publicación

NombreLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volumen12243 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conferencia

Conferencia7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020
País/TerritorioItalia
CiudadLecce
Período7/09/2010/09/20

Nota bibliográfica

Funding Information:
Unity 3DTM, created by Unity Technologies [16], is a powerful cross-platform 3D engine and easy-to-use development environment. For 3D interfaces, Unity enables specification of texture compression, mipmaps, and resolution settings for each platform supported by the game engine, and provides support for embossed mapping, reflection mapping, parallaeude mapping, occlusion screen space (SSAO), dynamic shadows using shadow maps, texture rendering, and full-screen post-processing effects.

Publisher Copyright:
© 2020, Springer Nature Switzerland AG.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

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