Abstract
The use of robotic systems into production processes has resulted in the reduction of manufacturing costs and an improvement in product quality, However, as technologies advance, complex and high-cost control systems are required, hence the need to create low-cost and efficient control systems, with low complexity when operating them. For these reasons, the research presents a control system for the Scorbot ER 4U manipulator arm using a low-cost embedded board and augmented reality platform that brings to the users a real experience with virtual add-ons, thus facilitating the training and management of robotic equipment. A virtual control proposed in Unity 3D allowing the application to be much more interactive and very easy for the user. For the validation of the system, operating tests were carried out, resulting in movements with great precision and in a very simple way without having greater complexity when indicating positions to which the manipulator must reach.
Original language | English |
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Title of host publication | Augmented Reality, Virtual Reality, and Computer Graphics - 7th International Conference, AVR 2020, Proceedings |
Editors | Lucio Tommaso De Paolis, Patrick Bourdot |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 345-363 |
Number of pages | 19 |
ISBN (Print) | 9783030584672 |
DOIs | |
State | Published - 2020 |
Event | 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020 - Lecce, Italy Duration: 7 Sep 2020 → 10 Sep 2020 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12243 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020 |
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Country/Territory | Italy |
City | Lecce |
Period | 7/09/20 → 10/09/20 |
Bibliographical note
Funding Information:Unity 3DTM, created by Unity Technologies [16], is a powerful cross-platform 3D engine and easy-to-use development environment. For 3D interfaces, Unity enables specification of texture compression, mipmaps, and resolution settings for each platform supported by the game engine, and provides support for embossed mapping, reflection mapping, parallaeude mapping, occlusion screen space (SSAO), dynamic shadows using shadow maps, texture rendering, and full-screen post-processing effects.
Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
Keywords
- Augmented Reality
- Cyber-Physical Production Systems (CPS)
- Embedded systems
- Industry 4.0
- Robotics
- Unity 3d