Aplicación móvil para fortalecer el aprendizaje de ajedrez en estudiantes de escuela utilizando realidad aumentada y m-learning

Joe Llerena Izquierdo, Maitte Robalino Alfonso, Michael Andina Zambrano, Jamilette Grijalva Segovia

Resultado de la investigación: Contribución a una revistaArtículorevisión exhaustiva

12 Citas (Scopus)

Resumen

The present study proposes an innovative educational methodology for elementary school kids that want to learn chess by using a mobile application which applies the augmented reality technique as a mechanism of reinforcement in Primary School. Interest in learning is encouraged when appropriate technological devices are involved. For this reason, digital education arouses motivation to learn, especially at an early age, when kids begin their academic training with creative initiatives using accessible applications for every subject. However, in Ecuador there are no applications created with augmented reality to strengthen and encourage the learning of chess. With this concept arrives “Jaque Maitte”, which is a mobile application, that uses a dynamic learning technique called Gamification. It achieves the learning of chess, with various methods of application for education, giving precise information about learning in an interactive way.

Título traducido de la contribuciónMobile application to encourage education in school chess students using augmented reality and m-learning.
Idioma originalEspañol
Páginas (desde-hasta)120-133
Número de páginas14
PublicaciónRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Volumen2019
N.ºE22
EstadoPublicada - 1 ene. 2019

Palabras clave

  • Augmented Reality
  • Big Data
  • Digital Education
  • Interactive Systems
  • M-Learning

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