Ingeniería y ciencia de los materiales
3D printers
9%
Accidents
9%
Anthropometry
8%
Application programs
19%
Artificial intelligence
21%
Audiovisual
7%
Audition
19%
Augmented reality
6%
Automation
8%
Biomedical equipment
5%
Brain
17%
Classifiers
10%
Collaborative filtering
19%
Collagen
6%
Color
5%
Communication
39%
Computer vision
18%
Controllers
9%
Convolutional neural networks
12%
Costs
11%
Curricula
6%
Data mining
31%
Data privacy
5%
Data Science
13%
Decision making
11%
Deep learning
16%
Developing countries
31%
Dimensionality reduction
8%
Economics
8%
Ecosystems
44%
Education
100%
Electromyography
8%
Electronic equipment
6%
Embedded systems
18%
Ergonomics
7%
Experiments
18%
Expert systems
53%
Feedback
6%
Fuzzy logic
8%
Health
52%
Health care
15%
Hybrid systems
5%
Image processing
6%
Industry
12%
Industry 4.0
5%
Informatics
9%
Information technology
7%
Intelligent systems
29%
Internet
7%
Internet of things
6%
Machine learning
20%
Mechatronics
7%
Medical problems
10%
Medicine
8%
Metadata
16%
Microstrip antennas
7%
Mobile computing
8%
Monitoring
18%
Neural networks
21%
Occupational therapy
7%
Ontology
31%
Pathology
5%
Patient rehabilitation
39%
Personnel
12%
Physical therapy
8%
Planning
10%
Positron emission tomography
6%
Predictive analytics
6%
Prostheses and Implants
12%
Prosthetics
6%
Random forests
20%
Recommender systems
32%
Robotics
52%
Robots
25%
Security of data
9%
Semantic Web
5%
Semantics
9%
Sensors
11%
Serious games
35%
Small-world networks
6%
Speech recognition
7%
Speed control
7%
Statistical methods
6%
Statistics
8%
Students
52%
Support vector machines
10%
Surgery
5%
Sustainable development
8%
Synchronization
6%
Teaching
29%
Testing
5%
Transfer learning
6%
Transmitters
7%
Tuning
7%
Ultrasonic sensors
5%
User experience
6%
Violence
11%
Viruses
6%
Web services
5%
Wind turbines
8%
Matemáticas
Architecture
5%
Cancer
6%
Children
29%
Data analysis
6%
Data Mining
14%
Decision Support Systems
5%
Design
6%
Disability
21%
Disorder
5%
Education
23%
Embedded Systems
7%
Exercise
5%
Expert System
17%
Health
12%
Inclusion
5%
Intelligent Systems
5%
Internet of Things
6%
Language
5%
Learning
8%
Lung Cancer
6%
Machine Learning
16%
Manufacturing
5%
Model
5%
Neural Networks
9%
Positron Emission Tomography
7%
Prediction
6%
Prototype
5%
Random Forest
12%
Recommender Systems
5%
Rehabilitation
8%
Robotics
8%
Rule-based Reasoning
11%
Serious Games
9%
Skills
13%
Support Vector Machine
6%
Visual Perception
7%
Ciencias sociales
ADHD
5%
artificial intelligence
5%
assistant
8%
classroom
5%
communication technology
7%
disability
18%
Ecuador
26%
education
8%
experience
5%
inclusion
11%
information technology
5%
innovation
6%
intellectual disability
5%
knowledge-based system
12%
learning
12%
methodology
6%
people with disabilities
6%
resources
7%
special education
5%
special educational needs
7%
speech therapy
6%
student
10%
teacher
5%
Teaching
5%
university
7%