The pandemic, produced by covid-19, gave rise to a new normal, in which education is part of that change. In certain cases, the quality of education was affected, either by factors such as deficient online teaching material, teaching issues, attention, and adaptation problems on the part of students in their online courses. To help improve performance in online education, some educational institutions have chosen to use the virtual world of Second Life to implement it in their classes, offering features that benefit learning from home, making it more didactic and enjoyable for students. The objective of this article is to find and analyze the critical success factors for the implementation of Second Life in virtual classrooms, through the construction of fuzzy cognitive maps. The use of forms aimed at students is proposed, from which the results will be evaluated and the factors that influence a quality education will be determined, building a fuzzy cognitive map for their understanding.
|Title of host publication||Human Interaction, Emerging Technologies and Future Systems V - Proceedings of the 5th International Virtual Conference on Human Interaction and Emerging Technologies, IHIET 2021 and the 6th IHIET|
|Subtitle of host publication||Future Systems IHIET-FS 2021|
|Editors||Tareq Ahram, Redha Taiar|
|Publisher||Springer Science and Business Media Deutschland GmbH|
|Number of pages||9|
|State||Published - 2022|
|Event||5th International Virtual Conference on Human Interaction and Emerging Technologies, IHIET 2021 and 6th International Conference on Human Interaction and Emerging Technologies: Future Systems, IHIET-FS 2021 - Virtual, Online|
Duration: 27 Aug 2021 → 29 Aug 2021
|Name||Lecture Notes in Networks and Systems|
|Conference||5th International Virtual Conference on Human Interaction and Emerging Technologies, IHIET 2021 and 6th International Conference on Human Interaction and Emerging Technologies: Future Systems, IHIET-FS 2021|
|Period||27/08/21 → 29/08/21|
Bibliographical noteFunding Information:
Acknowledgments. This work has been supported by the GIIAR research group and the Universidad Politécnica Salesiana.
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
- Critical success factors
- Fuzzy cognitive maps
- Online courses
- Second life
- Virtual classrooms
- Virtual worlds