Implementation of a Driving Simulator for the Collection of Data on Human Behavior in Vehicular Traffic

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Traffic psychology covers not only the act of driving but also includes inherent phenomena such as accidents, violations, and the generation of emotions. This article proposes the development of a driving simulator within the video game Grand Theft Auto V, taking advantage of the artificial intelligence of characters that interact with the player, as well as other drivers and pedestrians. The implementation includes the adaptation of steering wheel type controls and the creation of a mod in C# for data collection and export. This implementation seeks to obtain useful data for the analysis of the behavior of the drivers evaluated during the driving tests carried out in three virtual circuits within a city. By performing the tests with drivers of different levels of experience, it was possible to verify the effectiveness of the tool in its use and realism. According to the individuals evaluated, the simulator achieved an average realism of 4.6 on a Likert scale from 1 to 5. Likewise, the results obtained show that the data collected by the simulator is less biased than those obtained through a post-driving survey.

Original languageEnglish
Title of host publicationModern Management based on Big Data III - Proceedings of MMBD 2022
EditorsAntonio J. Tallon-Ballesteros
PublisherIOS Press BV
Pages21-28
Number of pages8
ISBN (Electronic)9781643683003
DOIs
StatePublished - 10 Aug 2022
Event3rd Conference on Modern Management Based on Big Data, MMBD 2022 - Seoul, Korea, Republic of
Duration: 15 Aug 202218 Aug 2022

Publication series

NameFrontiers in Artificial Intelligence and Applications
Volume352
ISSN (Print)0922-6389

Conference

Conference3rd Conference on Modern Management Based on Big Data, MMBD 2022
Country/TerritoryKorea, Republic of
CitySeoul
Period15/08/2218/08/22

Bibliographical note

Funding Information:
This work was supported by the IDEIAGEOCA Research Group of the Universidad Politécnica Salesiana in Quito, Ecuador.

Publisher Copyright:
© 2022 The authors and IOS Press.

Keywords

  • Artificial Intelligence
  • Traffic Psychology
  • Videogame
  • Virtual Environment

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