Advance of Interactive Playful Tools Used in Pandemic

Luis Serpa-Andrade, Roberto Garcia-Velez, Graciela Serpa-Andrade

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

COVID-19 was a pandemic that affected all sectors worldwide, one of the solutions was teleworking, virtual classes, which not everyone had access, educational platforms were improved; but they did not cover all the demand, in some countries, audiovisual programs such as Educa Ecuador were adopted that everyone could hear and see on TV and radio, mobile medical assistance; however, it was not enough to adopt and improve the technology that was available at that time to reach all people, especially people with special needs, so interactive playful tools, such as therapeutic robots, ICT, improving digital platforms, among others; for good social and educational integration during the pandemic. Currently, the improvement of interactive playful tools and actions that were adopted during COVID-19 continues with the purpose of continuing to advance in education and socio-economically, always preserving individual and environmental safety and good health.

Original languageEnglish
Title of host publicationProceedings of 8th International Congress on Information and Communication Technology - ICICT 2023
EditorsXin-She Yang, R. Simon Sherratt, Nilanjan Dey, Amit Joshi
PublisherSpringer Science and Business Media Deutschland GmbH
Pages793-801
Number of pages9
ISBN (Print)9789819930425
DOIs
StatePublished - 2024
Event8th International Congress on Information and Communication Technology, ICICT 2023 - London, United Kingdom
Duration: 20 Feb 202323 Feb 2023

Publication series

NameLecture Notes in Networks and Systems
Volume695 LNNS
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference8th International Congress on Information and Communication Technology, ICICT 2023
Country/TerritoryUnited Kingdom
CityLondon
Period20/02/2323/02/23

Bibliographical note

Publisher Copyright:
© 2024, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.

Keywords

  • COVID-19
  • Education
  • Interactive playful tools
  • Pandemic

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