Engineering & Materials Science
Serious games
100%
Health care
52%
Violence
38%
Teaching
34%
Developing countries
34%
Education
33%
Health
28%
Mirrors
26%
Expert systems
24%
Robotics
19%
Random forests
13%
Physical therapy
12%
Deep learning
11%
Computer vision
11%
Classifiers
9%
Patient rehabilitation
8%
Relaxation
8%
Terminology
5%
Gages
5%
Business & Economics
Sexual Health
44%
Intellectual Disability
39%
Serious Games
38%
Expert System
36%
Hygiene
27%
Education
15%
Teenagers
11%
Disabled People
7%
Self-care
7%
Ecuador
6%
Prior Knowledge
6%
Equality
5%
Social Sciences
knowledge-based system
30%
hygiene
28%
intellectual disability
26%
people with disabilities
13%
health
11%
special education
11%
Teaching
11%
education center
7%
National Council
7%
Ecuador
7%
educational activities
6%
incidence
5%
equality
5%