Virtual Reality as a Tool for the Reconstruction and Dissemination of Cuenca’s Cultural Heritage: Cases of the “Puente Roto” Bridge and the “Cornelio Merchán” Building

Willan S. Mendieta-Molina, Omar G. Bravo-Quezada, Ledys L. Jiménez-González

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

Resumen

This article presents the design, development and evaluation of two serious games in virtual reality, using the tools Unity and Blender, and the platform Firebase for the database management. The games aim to promote the learning of the history of two historical-cultural places of the city of Cuenca-Ecuador, through immersion, interaction and feedback. The application shows two scenarios, such as: the Puente Roto Bridge, which includes an animation of its destruction and, a historical and destroyed building more than 60 years ago, called Cornelio Merchán, and that was part of the historical legacy of the Salesians in Cuenca. The programming part focuses on the implementation of the logical, graphical and sound components of the games, as well as on the integration with Firebase for the storage and query of the data of the users, the scenarios shown, the scores and achievements. The languages C# and JavaScript are used for the development of the scripts in Unity, and the libraries Firebase SDK and Firebase Auth are used for the connection with the database. The algorithms and data structures used for the operation of the games are described, as well as the challenges and solutions found during the process. The evaluation of the games is carried out through an experimental study with 10 students, who play both games and answer a pre- and post-test questionnaire. The results show that the games are effective to improve learning and motivation of people, as well as to generate a positive and satisfactory experience.

Idioma originalInglés
Título de la publicación alojadaInformation Technology and Systems - ICITS 2024
EditoresAlvaro Rocha, Jorge Hochstetter Diez, Carlos Ferras, Mauricio Dieguez Rebolledo
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas26-35
Número de páginas10
ISBN (versión impresa)9783031542558
DOI
EstadoPublicada - 2024
EventoInternational Conference on Information Technology and Systems, ICITS 2024 - Temuco, Chile
Duración: 24 ene. 202426 ene. 2024

Serie de la publicación

NombreLecture Notes in Networks and Systems
Volumen933 LNNS
ISSN (versión impresa)2367-3370
ISSN (versión digital)2367-3389

Conferencia

ConferenciaInternational Conference on Information Technology and Systems, ICITS 2024
País/TerritorioChile
CiudadTemuco
Período24/01/2426/01/24

Nota bibliográfica

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

Huella

Profundice en los temas de investigación de 'Virtual Reality as a Tool for the Reconstruction and Dissemination of Cuenca’s Cultural Heritage: Cases of the “Puente Roto” Bridge and the “Cornelio Merchán” Building'. En conjunto forman una huella única.

Citar esto