Ingeniería y ciencia de los materiales
Internet of things
100%
Economics
99%
Virtual reality
76%
Education
73%
Sensor networks
62%
Communication
59%
Industry
54%
Smart meters
53%
Critical infrastructures
52%
Informatics
51%
Profitability
43%
Sensors
42%
Serious games
41%
Information management
40%
Web services
39%
Computer systems
38%
Base stations
37%
Statistical methods
36%
Highway accidents
36%
Accidents
34%
Wireless sensor networks
34%
Wireless networks
34%
Quality of service
33%
SCADA systems
32%
Middleware
30%
Network protocols
29%
Information technology
28%
Potable water
27%
Observatories
27%
Computer hardware
25%
Data visualization
24%
Smart city
23%
Game theory
23%
Energy management
22%
Standardization
20%
Embedded systems
20%
Microprocessor chips
19%
Telecommunication networks
18%
Actuators
16%
Telecommunication
16%
Internet
14%
Traffic signs
14%
Bicycles
12%
Alcohols
11%
Entertainment
11%
Security of data
10%
Mathematical operators
9%
Cellular automata
8%
Exhaust gases
7%
Data acquisition
7%
Economía y empresa
Sensor
84%
Sensor Networks
67%
Nonlinear Optimization
58%
Virtual Reality
50%
Roads
36%
Urban Areas
28%
Knowledge Society
28%
Education
26%
Rural Areas
22%
Communication Processes
19%
Decision Making
18%
Smart Cities
18%
Internet of Things
16%
Infrastructure Projects
16%
Traffic Accidents
15%
Serious Games
15%
Localization
15%
Data Visualization
15%
Open Source
15%
Information and Communication Technology
14%
Critical Point
13%
Activism
13%
Quality of Life
11%
Public Transport
11%
Mobilization
10%
Prototype
10%
Public-private
10%
Dissemination
10%
Industry
9%
Integrated
6%
Government
6%
Ciencias ambientales y de la tierra
urban mobility
61%
virtual reality
55%
research and development
42%
education
36%
data analysis
35%
road
30%
software
28%
traffic regulation
26%
transport regulation
24%
private transport
23%
traffic accident
20%
information and communication technology
18%
networking
17%
public transport
16%
city
16%
quality of life
15%
pillar
15%
standardization
14%
mobilization
14%
computer simulation
14%
citizen
13%
twenty first century
13%
new technology
13%
observatory
13%
rural area
13%
visualization
11%
vulnerability
11%
learning
11%
urban area
10%
public
9%
services
9%
ecosystem
8%
analysis
7%