A semantics-based exploratory game to enrich school classes with relevant historical facts

Omar Gustavo Bravo-Quezada, Martin Lopez-Nores, Ivan Garcia Nogueiras, Damian Perdiz Gradin, Yolanda Blanco-Fernandez, Jose Juan Pazos-Arias, Alberto Gil-Solla, Manuel Ramos-Cabrer

Research output: Contribution to conferencePaper

4 Scopus citations

Abstract

© 2016 IEEE. The teaching of History in primary and secondary education often attains low levels of learning and understanding. Building on the success of previous experiences in the area of serious games, we are investigating the potential of situational curiosity and serendipity to increase the retention of historical facts. We present a game designed to explore networks of relationships among the topics of upcoming classes (not necessarily History ones) and topics that may be of interest to their students in a given place and/or on a given date. The design of the game's concept is supported by an intelligent system that uses DBpedia and YAGO as the main sources of knowledge in the search for semantic links among concepts. The teachers are given tools to revise the meshes of concepts and relationships, to modify things and to introduce new relationships.
Original languageEnglish (US)
Pages128-132
Number of pages5
DOIs
StatePublished - 22 Nov 2016
EventProceedings - 11th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2016 - Thessaloniki, Greece
Duration: 20 Oct 201621 Oct 2016

Conference

ConferenceProceedings - 11th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2016
Abbreviated titleSMAP 2016
Country/TerritoryGreece
CityThessaloniki
Period20/10/1621/10/16

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