Engineering & Materials Science
Augmented reality
100%
Students
61%
Internet of things
40%
Education
30%
Cocoa
26%
Semiotics
22%
Computer applications
21%
Tourism
19%
Ergonomics
18%
Wide area networks
18%
Teaching
17%
Agriculture
17%
Human engineering
16%
Animation
16%
Human computer interaction
16%
Computer science
16%
Learning algorithms
15%
Interfaces (computer)
15%
Computer programming languages
14%
Computer vision
13%
Data mining
13%
Image processing
12%
Health
7%
Principal component analysis
7%
Gamification
7%
Visualization
6%
Decision making
6%
Sampling
5%
Animals
5%
Set theory
5%
Mathematics
Augmented Reality
29%
Programming
14%
Learning
14%
Methodology
11%
Skills
7%
Affine transformation
7%
Social Sciences
programming
12%
emotion
11%
learning
6%