Social Sciences
Ecuador
60%
student
37%
learning
36%
Teaching
33%
university teacher
28%
classroom
23%
performance
23%
engineering
23%
learning process
22%
methodology
21%
career
21%
teacher
21%
cooperative learning
20%
education
19%
experience
18%
resources
18%
video
18%
innovation
18%
physics
16%
programming
16%
university
15%
mathematics
13%
business administration
11%
semester
11%
social support
10%
educational technology
10%
management
10%
time
9%
evaluation
9%
correctional institution
9%
educational institution
9%
student teacher
9%
quality of life
8%
Group
8%
social marketing
8%
search engine
8%
information technology
8%
university research
7%
scientific journal
7%
computer science
7%
questionnaire
7%
confidence level
6%
health
6%
economy
6%
systems engineering
6%
teacher training
6%
consumption behavior
6%
teaching style
6%
social network
6%
organization
6%
recycling
6%
video recording
5%
banking
5%
anxiety
5%
coexistence
5%
Latin America
5%
general education
5%
economics
5%
social change
5%
teamwork
5%
tutor
5%
entrepreneurship
5%
curriculum
5%
happiness
5%
acceptance
5%
Engineering & Materials Science
Students
100%
Education
42%
Teaching
41%
Cocoa
26%
Gamification
24%
Augmented reality
22%
Linear algebra
21%
Computer vision
20%
Fermentation
17%
Virtual reality
12%
Internet
11%
Marketing
10%
Curricula
9%
File editors
8%
Educational technology
7%
Electronic voting
7%
Acoustic wave velocity
7%
Mentoring
7%
Ultraviolet radiation
6%
Urban planning
6%
Consolidation
6%
Photogrammetry
6%
Industry
6%
Monitoring
6%
Information systems
6%
Surface defects
6%
Tourism
6%
Blockchain
6%
Prostheses and Implants
6%
Planning
5%
Health
5%
Sales
5%
Physics
5%
3D printers
5%
Recycling
5%
Application programs
5%
Mobile computing
5%
Security of data
5%
Business & Economics
Ecuador
36%
Marketing
19%
Marketing Strategy
18%
Purchase Decision
17%
Millennials
12%
Education
12%
Google
11%
Vote
10%
Food Products
10%
Blended Learning
10%
Learning Strategies
10%
Decision Process
9%
World Wide Web
9%
Big Data
9%
Electronic Signature
9%
Digital Marketing
9%
Methodology
8%
Online Education
8%
Voting Systems
8%
Digital Technology
8%
Mastery
8%
Educational Technology
8%
Neuromarketing
7%
Purchasing Behavior
7%
Questionnaire
7%
Instant Messaging
7%
Knowledge Model
7%
Purchasing Decision
7%
Transport Network
6%
Purchase
6%
Payment Methods
6%
Mobile Payment
6%
Private Sector
6%
Mobile Applications
6%
Digital Transformation
6%
Banking
6%
Technological Knowledge
6%
Mobile Technology
6%
Social Marketing
6%
Programming
6%
Retail
6%
Working Hours
6%
Evaluation
5%
Gamification
5%
Smartphone
5%
Acceptance
5%
Consolidation
5%
Social Factors
5%
Communication Channels
5%
Entrepreneurs
5%
Public Organizations
5%
Factors
5%
Disruption
5%
Virtual Learning Environment
5%
Resources
5%
Quality of Life
5%
Graph
5%
Health Insurance
5%
Tourism
5%