The left-handed people represent approximately 15% of the world’s population, being a minority group, which has had to adapt to the use of objects designed for right-handed people. This phenomenon is also extrapolated to the industrial sector, where these persons is forced to make movements of force and coordination when using machinery not designed for them. This work proposes the implementation of a platform consisting of two sections: the first one uses the Edinburgh handedness inventory to determine the laterality degree of a person and the level of risk of physical injury. The second section implements a virtual rehabilitation routine, through a mini-game implemented in Unity and uses the Kinect game controller for motion capture. The platform aims to improve the quality of life of left-handed people working in the industrial sector, implementing an easy-to-use solution, which can be used at the business or personal level.
|Título de la publicación alojada||Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design|
|Editores||Tareq Ahram, Christianne Falcão|
|Número de páginas||7|
|ISBN (versión impresa)||9783030518271|
|Estado||Publicada - 2020|
|Evento||AHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020 - San Diego, Estados Unidos|
Duración: 16 jul 2020 → 20 jul 2020
Serie de la publicación
|Nombre||Advances in Intelligent Systems and Computing|
|ISSN (versión impresa)||2194-5357|
|ISSN (versión digital)||2194-5365|
|Conferencia||AHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020|
|Período||16/07/20 → 20/07/20|
Nota bibliográficaFunding Information:
This work was supported by IDEIAGEOCA Research Group of Universidad Polit?cnica Salesiana in Quito, Ecuador.
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.
Copyright 2020 Elsevier B.V., All rights reserved.