Resumen
Coding skills have become the new language of communication for the tech world. At an educational level, applying the concepts and logic of programming is a complex task for the student. The investigation of this problem was carried out with the intention of knowing if there are tools that could help the student understand programming by using augmented reality technology. For this purpose, a systematic mapping study was carried out to identify, filter and classify the information through a query applied in different ways of research. As a result, 34 articles were selected and classified. The main results show that: a) programming learning is not limited in terms of the student's age; b) Augmented reality has potential advantages in programming learning; c) Due to the extensive content of the programming, applications focused on specific topics were found according to the level of studies; d) The software used in the development of AR applications, mostly uses Unity with Vuforia; and, e) Augmented reality contributes to different learning techniques and styles that improve the way information is perceived and visualized. In conclusion, augmented reality technology has proven to have positive consequences in the programming learning process, providing a starting point for the development of a tool that contributes to the programming learning based on the characteristics found and analyzed in this document.
Idioma original | Inglés |
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Título de la publicación alojada | Proceedings of the 2021 IEEE Global Engineering Education Conference, EDUCON 2021 |
Editores | Thomas Klinger, Christian Kollmitzer, Andreas Pester |
Editorial | IEEE Computer Society |
Páginas | 1635-1641 |
Número de páginas | 7 |
ISBN (versión digital) | 9781728184784 |
DOI | |
Estado | Publicada - 21 abr. 2021 |
Evento | 2021 IEEE Global Engineering Education Conference, EDUCON 2021 - Vienna, Austria Duración: 21 abr. 2021 → 23 abr. 2021 |
Serie de la publicación
Nombre | IEEE Global Engineering Education Conference, EDUCON |
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Volumen | 2021-April |
ISSN (versión impresa) | 2165-9559 |
ISSN (versión digital) | 2165-9567 |
Conferencia
Conferencia | 2021 IEEE Global Engineering Education Conference, EDUCON 2021 |
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País/Territorio | Austria |
Ciudad | Vienna |
Período | 21/04/21 → 23/04/21 |
Nota bibliográfica
Publisher Copyright:© 2021 IEEE.