Using augmented reality in programming learning: A systematic mapping study

Monica Gomez Rios, Maximiliano Paredes-Velasco

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

2 Citas (Scopus)

Resumen

Coding skills have become the new language of communication for the tech world. At an educational level, applying the concepts and logic of programming is a complex task for the student. The investigation of this problem was carried out with the intention of knowing if there are tools that could help the student understand programming by using augmented reality technology. For this purpose, a systematic mapping study was carried out to identify, filter and classify the information through a query applied in different ways of research. As a result, 34 articles were selected and classified. The main results show that: a) programming learning is not limited in terms of the student's age; b) Augmented reality has potential advantages in programming learning; c) Due to the extensive content of the programming, applications focused on specific topics were found according to the level of studies; d) The software used in the development of AR applications, mostly uses Unity with Vuforia; and, e) Augmented reality contributes to different learning techniques and styles that improve the way information is perceived and visualized. In conclusion, augmented reality technology has proven to have positive consequences in the programming learning process, providing a starting point for the development of a tool that contributes to the programming learning based on the characteristics found and analyzed in this document.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 2021 IEEE Global Engineering Education Conference, EDUCON 2021
EditoresThomas Klinger, Christian Kollmitzer, Andreas Pester
EditorialIEEE Computer Society
Páginas1635-1641
Número de páginas7
ISBN (versión digital)9781728184784
DOI
EstadoPublicada - 21 abr. 2021
Evento2021 IEEE Global Engineering Education Conference, EDUCON 2021 - Vienna, Austria
Duración: 21 abr. 202123 abr. 2021

Serie de la publicación

NombreIEEE Global Engineering Education Conference, EDUCON
Volumen2021-April
ISSN (versión impresa)2165-9559
ISSN (versión digital)2165-9567

Conferencia

Conferencia2021 IEEE Global Engineering Education Conference, EDUCON 2021
País/TerritorioAustria
CiudadVienna
Período21/04/2123/04/21

Nota bibliográfica

Publisher Copyright:
© 2021 IEEE.

Huella

Profundice en los temas de investigación de 'Using augmented reality in programming learning: A systematic mapping study'. En conjunto forman una huella única.

Citar esto