Use of videogames for functional rehabilitation dynamic for upper limbs in older adults, advanced age and elderly

Fabiola Chacha, Catalina Punin, Boris Barzallo, Monica Huerta, J. Pablo Bermeo

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Resumen

This work proposes an alternative for functional rehabilitation in older adults, they are losing their skills motors as psychological cause their age, so in this paper videogame-based systems were designed for functional rehabilitation for upper limbs in older adults. The systems have hardware y software, where software was designed in C language and the Unity for Android platform. The aim of this work is give rise to older adults play with funny videogames while they are working with upper limbs as functional rehabilitation through the execution of pronosupination and flexo extension exercises. 55 people participated in the tests (49 without Neurodegenerative Diseases ND and 6 with Parkinson's Disease PD), so Chi-square goodness of fit test about improvement of rehabilitation was made between older adults, advanced age and elderly for ND and PD, where the results showed that the recovery progression is the same to people without ND and people with PD.

Idioma originalInglés
Título de la publicación alojada2018 IEEE 3rd Ecuador Technical Chapters Meeting, ETCM 2018
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781538666579
DOI
EstadoPublicada - 17 dic. 2018
Evento3rd IEEE Ecuador Technical Chapters Meeting, ETCM 2018 - Cuenca, Ecuador
Duración: 15 oct. 201819 oct. 2018

Serie de la publicación

Nombre2018 IEEE 3rd Ecuador Technical Chapters Meeting, ETCM 2018

Conferencia

Conferencia3rd IEEE Ecuador Technical Chapters Meeting, ETCM 2018
País/TerritorioEcuador
CiudadCuenca
Período15/10/1819/10/18

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Publisher Copyright:
© 2018 IEEE.

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