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Revolutionizing Education Through Gamification and AI: Strategies to Reduce Disruptive Behavior

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

Resumen

Education faces significant challenges in managing disruptive behaviors among primary school students. Gamification and Artificial Intelligence (AI) offer innovative strategies to address these challenges by creating personalized and engaging learning experiences. This study presents a novel approach that integrates AI and gamification to generate adaptive educational content tailored to individual student needs. An experimental design employing pre- and post-tests was implemented to evaluate the system's effectiveness. Results indicate a significant reduction in disruptive behaviors, improved classroom environment, enhanced student motivation, and increased engagement. Additionally, students demonstrated better emotional regulation and attention. The findings highlight the critical role of teacher training and adaptability in implementing these technologies successfully. Overall, the integration of AI and gamification shows considerable potential for supporting students' social, emotional, and academic development. This research underscores the practical implications of using AI-driven gamified interventions in education and suggests directions for future studies, emphasizing sustainability, replicability, and the promotion of inclusive learning environments.

Idioma originalInglés
Título de la publicación alojadaEDUNINE 2026 - 10th IEEE World Engineering Education Conference
Subtítulo de la publicación alojadaThe Role of Engineering and Computer Technology as Artificial Intelligence turns into Reality: A Challenge for Professional Education, Proceedings
EditoresClaudio da Rocha Brito, Melany M. Ciampi
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9798331550974
DOI
EstadoPublicada - 2026
Evento10th IEEE World Engineering Education Conference, EDUNINE 2026 - Mexico City, México
Duración: 8 mar 202611 mar 2026

Serie de la publicación

NombreEDUNINE 2026 - 10th IEEE World Engineering Education Conference: The Role of Engineering and Computer Technology as Artificial Intelligence turns into Reality: A Challenge for Professional Education, Proceedings

Conferencia

Conferencia10th IEEE World Engineering Education Conference, EDUNINE 2026
País/TerritorioMéxico
CiudadMexico City
Período8/03/2611/03/26

Nota bibliográfica

Publisher Copyright:
© 2026 IEEE.

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