Resumen
Education faces significant challenges in managing disruptive behaviors among primary school students. Gamification and Artificial Intelligence (AI) offer innovative strategies to address these challenges by creating personalized and engaging learning experiences. This study presents a novel approach that integrates AI and gamification to generate adaptive educational content tailored to individual student needs. An experimental design employing pre- and post-tests was implemented to evaluate the system's effectiveness. Results indicate a significant reduction in disruptive behaviors, improved classroom environment, enhanced student motivation, and increased engagement. Additionally, students demonstrated better emotional regulation and attention. The findings highlight the critical role of teacher training and adaptability in implementing these technologies successfully. Overall, the integration of AI and gamification shows considerable potential for supporting students' social, emotional, and academic development. This research underscores the practical implications of using AI-driven gamified interventions in education and suggests directions for future studies, emphasizing sustainability, replicability, and the promotion of inclusive learning environments.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | EDUNINE 2026 - 10th IEEE World Engineering Education Conference |
| Subtítulo de la publicación alojada | The Role of Engineering and Computer Technology as Artificial Intelligence turns into Reality: A Challenge for Professional Education, Proceedings |
| Editores | Claudio da Rocha Brito, Melany M. Ciampi |
| Editorial | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (versión digital) | 9798331550974 |
| DOI | |
| Estado | Publicada - 2026 |
| Evento | 10th IEEE World Engineering Education Conference, EDUNINE 2026 - Mexico City, México Duración: 8 mar 2026 → 11 mar 2026 |
Serie de la publicación
| Nombre | EDUNINE 2026 - 10th IEEE World Engineering Education Conference: The Role of Engineering and Computer Technology as Artificial Intelligence turns into Reality: A Challenge for Professional Education, Proceedings |
|---|
Conferencia
| Conferencia | 10th IEEE World Engineering Education Conference, EDUNINE 2026 |
|---|---|
| País/Territorio | México |
| Ciudad | Mexico City |
| Período | 8/03/26 → 11/03/26 |
Nota bibliográfica
Publisher Copyright:© 2026 IEEE.
Huella
Profundice en los temas de investigación de 'Revolutionizing Education Through Gamification and AI: Strategies to Reduce Disruptive Behavior'. En conjunto forman una huella única.Citar esto
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