Interacción lúdica: Hacia la educación en medios. Revisión sistemática de literatura científica

Ángel Torres-Toukoumidis, Isidro Marín-Gutiérrez, Andrea De-Santis

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

4 Citas (Scopus)

Resumen

The Internet is a learning space that encourages new educational practices in which the use of media be-comes a form of literacy. Learners in the 21st century have grown up with the Internet, new media and games which have revolutionized the way they inter-act and learn. Recognizing serious games, simulation and gamification as the main trends applied in the field of education, this article develops its theoretical involvement in media literacy, showing how digital mediatization is including games in its teaching-learn-ing ecosystem. Through a meta-analysis based on the systematic review of scientific literature, it is con-cluded that the incorporation of playful experiences in media literacy is generated mainly in formal edu-cation where it is possible to promote collaborative activities which have impact on the creative develop-ment of students.

Título traducido de la contribuciónPlayful interaction: Towards media education. Systematic review of scientific literature
Idioma originalEspañol
Número de artículoe940
PublicaciónBellaterra Journal of Teaching and Learning Language and Literature
Volumen14
N.º3
DOI
EstadoPublicada - 2021

Nota bibliográfica

Publisher Copyright:
© 2021 Universitat Autonoma de Barcelona and Universitat de Girona. All rights reserved.

Palabras clave

  • Gamification
  • Media literacy
  • Playful interaction
  • Serious games
  • Simulation

Huella

Profundice en los temas de investigación de 'Interacción lúdica: Hacia la educación en medios. Revisión sistemática de literatura científica'. En conjunto forman una huella única.

Citar esto