Resumen
This paper presents an evaluation of devices and browsers performance when executing web applications in WebGL and WebVR. For this purpose, the measurement of several computational resources is performed to determine which technology optimizes hardware resources when working with this type of technologies. For the purpose of this study, an application has been developed in Unity 3D that provides the exact values that the computational resources consume. In this context objects and particle systems are used to give a stress behavior on hardware entities. As a result, it was determined that WebGL and WebVR have similar performances in executions on a PC while for WebVR mobile devices it has a remarkable performance compared to WebGL.
Idioma original | Inglés |
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Título de la publicación alojada | Advances in Visual Computing - 14th International Symposium on Visual Computing, ISVC 2019, Proceedings |
Editores | George Bebis, Bahram Parvin, Richard Boyle, Darko Koracin, Daniela Ushizima, Sek Chai, Shinjiro Sueda, Xin Lin, Aidong Lu, Daniel Thalmann, Chaoli Wang, Panpan Xu |
Editorial | Springer |
Páginas | 564-575 |
Número de páginas | 12 |
ISBN (versión impresa) | 9783030337223 |
DOI | |
Estado | Publicada - 1 ene. 2019 |
Publicado de forma externa | Sí |
Evento | 14th International Symposium on Visual Computing, ISVC 2019 - Nevada, Estados Unidos Duración: 7 oct. 2019 → 9 oct. 2019 |
Serie de la publicación
Nombre | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volumen | 11845 LNCS |
ISSN (versión impresa) | 0302-9743 |
ISSN (versión digital) | 1611-3349 |
Conferencia
Conferencia | 14th International Symposium on Visual Computing, ISVC 2019 |
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País/Territorio | Estados Unidos |
Ciudad | Nevada |
Período | 7/10/19 → 9/10/19 |
Nota bibliográfica
Publisher Copyright:© 2019, Springer Nature Switzerland AG.