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Minecraft como ambiente de enseñanza-aprendizaje de las Ciencias Naturales. Un estudio de caso cuasiexperimental

  • Steeven Andrés Moreira Cedeño

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

Introduction: this article presents the results of an evaluative process around the integration of Minecraft as a virtual teaching and learning environment for the mastery of the scientific content of the subject of Natural Sciences in the upper elementary school, highlighting a constructivist learning approach, the promotion of problem-solving skills, critical thinking and the integration of new technologies in traditional teaching environments. Method: a quasi-experimental design was implemented, incorporating an experimental group and a control group with a total of 57 participants. A questionnaire was used as a pre-test and post-test to measure the conceptual understanding of scientific contents, which were evaluated after one month of application. Results: the experimental group had a significant majority in academic performance, marking the effectiveness of a virtual environment such as minecraft versus traditional pedagogicalism. Conclusions: it was demonstrated that Minecraft can improve science learning and facilitate the integration of ICT in education, becoming a virtual environment conducive to be replicated in various contexts and educational levels.

Título traducido de la contribuciónMinecraft as a teaching-learning environment for Natural Sciences. A quasiexperimental case study
Idioma originalEspañol
Número de artículo132
PublicaciónMetaverse Basic and Applied Research
Volumen3
DOI
EstadoPublicada - 1 ene. 2024
Publicado de forma externa

Nota bibliográfica

Publisher Copyright:
© 2024 Los autores.

Palabras clave

  • Constructivist Learning
  • Educational Technology
  • Science Education
  • Technology

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