Microcosmos 3.0. Students’ Perception in Gamified-Mixed Mobile Learning Experience

Angel Torres-Toukoumidis, Roberto Vallejo-Imbaquingo

Producción científica: Capítulo del libro/informe/acta de congresoCapítulorevisión exhaustiva

Resumen

This paper explores the effectiveness of gamified mixed mobile learning experiences in natural science education, specifically focusing on the use of the Microcosmos 3.0 interactive resource. The study uses a quantitative exploratory approach, including interviews with gamification experts and surveys with secondary school students. The results show that Microcosmos 3.0 incorporates gamification elements such as levels, challenges, rewards, feedback, and randomness; so that students perceive these elements as useful and entertaining. The study found that the majority of students found the resource to be of intermediate difficulty and useful in reinforcing classroom content. The article also discusses the mechanics and dynamics of the gamified experience, including rewards and feedback, progression, and non-linear narrative. Overall, the study suggests that gamification and mobile learning can be effective tools for enhancing science education by enhancing accessibility, flexibility, and personalization of learning while maintaining meaningful interaction in the classroom. The findings of this study have important implications for educators and instructional designers who seek to enhance the learning experience of students in natural science education.

Idioma originalInglés
Título de la publicación alojadaLecture Notes in Educational Technology
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas41-51
Número de páginas11
DOI
EstadoPublicada - 2024

Serie de la publicación

NombreLecture Notes in Educational Technology
VolumenPart F3326
ISSN (versión impresa)2196-4963
ISSN (versión digital)2196-4971

Nota bibliográfica

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.

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