TY - JOUR
T1 - Let’s Play Democracy, Exploratory Analysis of Political Video Games
AU - Torres-Toukoumidis, Angel
AU - Gutiérrez, Isidro Marín
AU - Becerra, Mónica Hinojosa
AU - León-Alberca, Tatiana
AU - Curiel, Concha Pérez
N1 - Publisher Copyright:
© 2023 by the authors.
PY - 2023/2
Y1 - 2023/2
N2 - In current times, the concept of democracy has been transformed due to the ups and downs of the hyperdigitalized society, modifying its discourses and forms of participation. Recognizing that video games maintain a prominent role in the new generations, this research has the objective of analyzing independent video games related to the notion of democracy. For this reason, 26 video games were analyzed according to their democratic principles, their typology and their key components, resulting in a tendency towards the guarantee of civil liberties, political pluralism and separation of powers; likewise, there is a clear differentiation between persuasive and expressive video games, the former linked to polarization and criticism, while the latter responded to a reflexive conceptual line, added to the use of reward systems and progression in their key design components. It can be concluded that video games linked to democracy respond to an innovative interactive dimension that converts the traditional political canons by the creativity, freedom, and autonomy of the current audiences.
AB - In current times, the concept of democracy has been transformed due to the ups and downs of the hyperdigitalized society, modifying its discourses and forms of participation. Recognizing that video games maintain a prominent role in the new generations, this research has the objective of analyzing independent video games related to the notion of democracy. For this reason, 26 video games were analyzed according to their democratic principles, their typology and their key components, resulting in a tendency towards the guarantee of civil liberties, political pluralism and separation of powers; likewise, there is a clear differentiation between persuasive and expressive video games, the former linked to polarization and criticism, while the latter responded to a reflexive conceptual line, added to the use of reward systems and progression in their key design components. It can be concluded that video games linked to democracy respond to an innovative interactive dimension that converts the traditional political canons by the creativity, freedom, and autonomy of the current audiences.
KW - civic liberties
KW - democracy
KW - game design
KW - political pluralism
KW - serious games
KW - social justice
UR - http://www.scopus.com/inward/record.url?scp=85148617357&partnerID=8YFLogxK
U2 - 10.3390/soc13020028
DO - 10.3390/soc13020028
M3 - Article
AN - SCOPUS:85148617357
SN - 2075-4698
VL - 13
JO - Societies
JF - Societies
IS - 2
M1 - 28
ER -