Resumen
This study explores the innovative intersection of independent video games and fashion, a domain that remains underexplored in academic research. By analyzing 20 independent fashion-themed games from platforms like itch.io and Game Jolt, the study investigates their typologies, narrative structures, gameplay mechanics, and digital aesthetics. The findings reveal a predominant focus on entertainment and self-expression, with most games enabling players to explore personal styles in safe, interactive environments. These games prioritize customization and creativity over traditional progression systems, providing players with a space to experiment with visual identity without societal pressures.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | Fashion Communication in the Digital Age - Proceedings of the FACTUM 25 Conference, 2025 |
| Editores | Paula von Wachenfeldt, Lorenzo Cantoni, Nadzeya Sabatini, Teresa Sádaba |
| Editorial | Springer Nature |
| Páginas | 197-209 |
| Número de páginas | 13 |
| ISBN (versión impresa) | 9783031994807 |
| DOI | |
| Estado | Publicada - 2026 |
| Evento | 4th International Conference on Fashion communication: between tradition and future digital developments, FACTUM 2025 - Stockholm, Suecia Duración: 25 jun. 2025 → 27 jun. 2025 |
Serie de la publicación
| Nombre | Springer Proceedings in Business and Economics |
|---|---|
| ISSN (versión impresa) | 2198-7246 |
| ISSN (versión digital) | 2198-7254 |
Conferencia
| Conferencia | 4th International Conference on Fashion communication: between tradition and future digital developments, FACTUM 2025 |
|---|---|
| País/Territorio | Suecia |
| Ciudad | Stockholm |
| Período | 25/06/25 → 27/06/25 |
Nota bibliográfica
Publisher Copyright:© The Author(s) 2026.
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