Gamified platform framing for entrepreneur competencies

Angel Torres-Toukoumidis, Vladimir Robles-Bykbaev, Mario Cajamarca, Luis M. Romero-Rodríguez, Jeanette Chaljub, Juan Pablo Salgado

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

5 Citas (Scopus)

Resumen

The study aims to reveal the need to propose a digital network where entrepreneurs can disseminate their skills achieved beyond formal and normative education. The general objective is to design a gamification platform based on entrepreneurial skills. For this, the specific objectives are proposing a Delphi study to 15 experts obtaining a list of priority competencies in the profiles of entrepreneurs, then the second specific objective is integrating the selected competencies within an interface based on the use of game elements, resulting in a platform that displays the 5 priority competencies, learning through experience, motivation, spotting opportunities, working with others and valuing ideas with 5 game elements respectively, experience points, feedback, leaderboards, progress bar and badges. From the results obtained, it can be concluded that the model implemented will serve as a first precedent for the display of competencies, thus providing an alternative traceability to the skills achieved by entrepreneurial initiatives.

Idioma originalInglés
Páginas (desde-hasta)1-9
Número de páginas9
PublicaciónJournal of Entrepreneurship Education
Volumen22
N.º4
EstadoPublicada - 1 ago. 2019

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