Gamification in MOOC Context. Documentary Analysis

Angel Torres-Toukoumidis, Sonia Esther González-Moreno, Jesús Manuel Palma-Ruiz

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

Massive Online Open Courses (MOOC) have been set up as an alternative for teaching during the pandemic. Therefore, the current situation of this emerging technique is analyzed through documentary analysis, deepening in the general gamification characteristics of the courses offered in 10 MOOC platforms. The findings obtained have allowed to organize them into 4 groups of courses on gamification, showing that although conceptually it is centered in the definition of Deterding et al. (2011), there is still some confusion with respect to other definitions such as serious games and videogames; Besides, it is also prescribed that beyond courses entirely directed towards gamification, several disciplines, among them, computer science, education and business administration have used in their content the realization of particular units towards gamification. In conclusion, MOOCs have clearly served to increase the visibility, presence, and teaching of emerging techniques, promoting interest and understanding of the subject by users immersed in the digital ecosystem.

Idioma originalInglés
Título de la publicación alojadaTrends and Applications in Information Systems and Technologies
EditoresÁlvaro Rocha, Hojjat Adeli, Gintautas Dzemyda, Fernando Moreira, Ana Maria Ramalho Correia
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas267-277
Número de páginas11
ISBN (versión impresa)9783030726539
DOI
EstadoPublicada - 2021
EventoWorld Conference on Information Systems and Technologies, WorldCIST 2021 - Terceira Island, Portugal
Duración: 30 mar. 20212 abr. 2021

Serie de la publicación

NombreAdvances in Intelligent Systems and Computing
Volumen1368 AISC
ISSN (versión impresa)2194-5357
ISSN (versión digital)2194-5365

Conferencia

ConferenciaWorld Conference on Information Systems and Technologies, WorldCIST 2021
País/TerritorioPortugal
CiudadTerceira Island
Período30/03/212/04/21

Nota bibliográfica

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Huella

Profundice en los temas de investigación de 'Gamification in MOOC Context. Documentary Analysis'. En conjunto forman una huella única.

Citar esto