Gamification in higher education instructors from ecuador, Spain and Mexico

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Resumen

This research is oriented to the study of university teachers as a fundamental part of the teaching-learning process. To this end, an exploratory study is carried out in the Ecuadorian, Spanish and Mexican context through a sample of 260 teachers from both public and private universities of Social Sciences and Humanities with the objective of identifying the level of knowledge of teachers about gamification, subdividing the analysis into two macro-dimensions: generalities and pragmatic application. The results show that teachers in higher education institutions have more pragmatic than conceptual knowledge about gamification. Similarly, it was shown that teachers in public universities have more instruction about gamification than those in private universities.

Idioma originalInglés
Título de la publicación alojada2020 IEEE ANDESCON, ANDESCON 2020
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781728193656
DOI
EstadoPublicada - 13 oct. 2020
Evento2020 IEEE ANDESCON, ANDESCON 2020 - Quito, Ecuador
Duración: 13 oct. 202016 oct. 2020

Serie de la publicación

Nombre2020 IEEE ANDESCON, ANDESCON 2020

Conferencia

Conferencia2020 IEEE ANDESCON, ANDESCON 2020
País/TerritorioEcuador
CiudadQuito
Período13/10/2016/10/20

Nota bibliográfica

Publisher Copyright:
© 2020 IEEE.

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