Gamification Applied to Programming Learning with Virtual Reality and Augmented Reality: Comparative Analysis

Monica Gomez Rios Author, Angie Angulo-Almea, Maximiliano Paredes-Velasco, Miguel Quiroz-Martinez

Producción científica: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

Resumen

The advancement of information and communication technologies (ICT) has generated significant changes in how learning is approached in various are-as, particularly in education. Currently, the teaching of programming has gained increasing relevance due to the growing demand for professionals trained in this field. Various tools and methodologies have been developed to enhance teaching methods and achieve greater effectiveness in program-ming education. In this regard, gamification and virtual learning environ-ments have greatly improved teaching. Specifically, gamification applied to programming has emerged as a valuable tool for enhancing understanding of concepts and achieving better academic performance among students. To ac-complish this goal, including virtual reality (VR) and augmented reality (AR) has become an attractive alternative. However, to effectively utilize these tools, it is essential to understand their characteristics and limitations to select the most suitable option for the teaching environment. This article presents a comparative synthesis between gamification with VR and AR in programming education, aiming to assess their effectiveness at different ed-ucational levels. It also aims to demonstrate the feasibility of their utiliza-tion and the benefits they can offer in this domain to promote the adoption of improved methods and alternatives in using tools for programming edu-cation.

Idioma originalInglés
Título de la publicación alojadaProceedings of the International Conference on Computer Science, Electronics and Industrial Engineering (CSEI 2023) - Innovations in Industrial Engineering and Robotics in Industry - Bridging the Gap Between Theory and Practical Application
EditoresMarcelo V. Garcia, Carlos Gordón-Gallegos, Asier Salazar-Ramírez, Carlos Nuñez
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas146-161
Número de páginas16
ISBN (versión impresa)9783031709807
DOI
EstadoPublicada - 2024
EventoInternational Conference on Computer Science, Electronics and Industrial Engineering, CSEI 2023 - Ambato, Ecuador
Duración: 6 nov. 202310 nov. 2023

Serie de la publicación

NombreLecture Notes in Networks and Systems
Volumen797 LNNS
ISSN (versión impresa)2367-3370
ISSN (versión digital)2367-3389

Conferencia

ConferenciaInternational Conference on Computer Science, Electronics and Industrial Engineering, CSEI 2023
País/TerritorioEcuador
CiudadAmbato
Período6/11/2310/11/23

Nota bibliográfica

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

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