Gamificacion: Unéxperienza Educativo-comunicativa Di Apprendimiento Ludico

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Resumen

The present article is the result of a process of approaching the work for the tracing and execution of educational-communicative projects and production of educational content. This impulse from the university chair allows for reflection on experimentation with the use of "gamified" applications in relation to the communicative products that animate educational processes. It is a work based on the correspondence relationship between research-action and participatory experience to realize playful learning. The results of the preparation of pilot projects, with educational content, carried out with students between February and June 2018 are described. Finally, it is cautioned that gamification is configured as an educational-communicative experience of ludic learning that, in conjunction with the use of technology to produce multimedia educational content, builds tools that contribute to the educational process, making possible additional learning methodologies, both for the teacher and the students.
Título traducido de la contribuciónGamificacion: An Educational-Communicative Experience Of Ludic Apprendimiento
Idioma originalItaliano
Título de la publicación alojadaGiocando Símpara: Por una Pedagogía de Gioco
EditorialEditorial Volta la Carta
Páginas167-184
ISBN (versión impresa)978-88-99302-26-9
EstadoPublicada - 1 jul. 2019

Palabras clave

  • Action research
  • Education-communication
  • Educational gamification
  • Gamification

Areas de Conocimiento del CACES

  • 111A Educación

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