AVATAR: Human-computer interface for interaction with children using a live animation process based in facial and body landmarks recognition

Henry Jonnathan Jara-Quito, Luis F. Guerrero-Vasquez, Karina A. Parra-Luzuriaga, Maryury V. Ojeda-Sanchez, Jack F. Bravo-Torres

Resultado de la investigación: Capítulo del libro/informe/acta de congresoContribución de conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

This document shows the process through which we went through for extracting key points in the pose and devices used as well as in extracting the points from the face, which was used image processing and a classifier. To provide movement to computer-created models based on human models, the Blender tool was used to provide add-ons needed for the proper functioning and adequacy of different detections. These models will deal with social interaction with children who have some kind of difficulty communicating with adults, this interaction will provide a better view on whether our proposed system is reliable or needs some adjustments on the right functioning.

Idioma originalInglés
Título de la publicación alojadaProceedings - IEEE 2021 International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021
EditoresParma Nand Astya, Manjeet Singh, Nihar Ranjan Roy, Gaurav Raj
EditorialInstitute of Electrical and Electronics Engineers Inc.
Páginas715-720
Número de páginas6
ISBN (versión digital)9781728185293
DOI
EstadoPublicada - 19 feb. 2021
Evento2021 IEEE International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021 - Greater Noida, India
Duración: 19 feb. 202120 feb. 2021

Serie de la publicación

NombreProceedings - IEEE 2021 International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021

Conferencia

Conferencia2021 IEEE International Conference on Computing, Communication, and Intelligent Systems, ICCCIS 2021
País/TerritorioIndia
CiudadGreater Noida
Período19/02/2120/02/21

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Publisher Copyright:
© 2021 IEEE.

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