Resumen
In this article a process of animation of 3D models is proposed to transform them into virtual agents or avatars with the possibility of being used in Human-Computer interaction processes. The resulting virtual agents have been adapted as tools that serve as a starting point for the development of real-time interaction algorithms. The characteristics of the generated tools allows to deepen in techniques of machine learning and artificial intelligence, endowing to the virtual agents of movements with natural and real characteristics. It is possible to use them as puppets, capturing the movements of a person and transferring them to the animation; it is also possible to program specific sequences whose interaction processes are completely determined. Finally, the idea of developing algorithms involving artificial intelligence combined with human intelligence to improve interaction processes is proposed.
| Idioma original | Inglés estadounidense |
|---|---|
| DOI | |
| Estado | Publicada - 20 feb. 2019 |
| Evento | 2018 IEEE Biennial Congress of Argentina, ARGENCON 2018 - San Miguel de Tucuman, Argentina Duración: 6 jun. 2018 → 8 jun. 2018 |
Conferencia
| Conferencia | 2018 IEEE Biennial Congress of Argentina, ARGENCON 2018 |
|---|---|
| Título abreviado | ARGENCON 2018 |
| País/Territorio | Argentina |
| Ciudad | San Miguel de Tucuman |
| Período | 6/06/18 → 8/06/18 |
Areas de Conocimiento del CACES
- 316A Desarrollo y análisis de software y aplicaciones
Proyectos
- 1 Terminado
-
Autismo Avatar: Agentes Virtuales para Aumentar las Relaciones en los Niños
Castro Serrano, R. A. (Investigador Secundario), Guerrero Vasquez, L. F. (Investigador Secundario), Ordoñez Ordoñez, J. O. (Investigador Secundario), Vintimilla Tapia, P. E. (Investigador Secundario) & Bravo Torres, J. F. (Investigador principal)
27/04/17 → 17/01/19
Proyecto: Investigación y Desarrollo
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