Resumen
The latest estimates of the World Health Organization (WHO) point out that between 2015 and 2050, the proportion of the world's population over 60 years will increase from 12% to 22%. Likewise, by 2050, around 80% of senior citizens will be living in low- and middle-income countries. They tend to suffer from several disorders such as hearing loss, cataracts, refractive errors, back and neck pain and osteoarthritis, chronic obstructive pulmonary disease, diabetes, depression, and dementia. Cognitive decline is one of the most complex conditions that a senior citizen can face. For this reason, this paper proposes an interactive system that delivers collaborative playful activities to senior citizens through Personal Area Networks and serious games. In the same way, the proposal incorporates electronics kits to stimulate visuomotor coordination, spatial reasoning, and visual perception. The proposal was tested on 30 senior citizens with promising results.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | EDUNINE 2020 - 4th IEEE World Engineering Education Conference |
| Subtítulo de la publicación alojada | The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings |
| Editores | Claudio da Rocha da Rocha Brito, Melary M. Ciampi |
| Editorial | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (versión digital) | 9781728166384 |
| ISBN (versión impresa) | 9781728166384 |
| DOI | |
| Estado | Publicada - mar. 2020 |
| Evento | 4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia Duración: 15 mar. 2020 → 18 mar. 2020 |
Serie de la publicación
| Nombre | EDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings |
|---|
Conferencia
| Conferencia | 4th IEEE World Engineering Education Conference, EDUNINE 2020 |
|---|---|
| País/Territorio | Colombia |
| Ciudad | Bogota |
| Período | 15/03/20 → 18/03/20 |
Nota bibliográfica
Funding Information:This work was funded by the Cátedra UNESCO Tecnologías de Apoyo para la Inclusión Educativa and the research project “Sistemas Inteligentes de Soporte a la Educación Especial (SINSAE v5)” of the Universidad Politécnica Salesiana.
Publisher Copyright:
© 2020 IEEE.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
ODS de las Naciones Unidas
Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible
-
ODS 3: Salud y bienestar
Areas de Conocimiento del CACES
- 316A Desarrollo y análisis de software y aplicaciones
Huella
Profundice en los temas de investigación de 'An interactive system based on personal area networks, serious games and data mining to provide rehabilitation activities for older adults with cognitive decline'. En conjunto forman una huella única.Citar esto
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