Resumen
Nowadays some children assisting to regular schools can present psychological traits related to aggressiveness, inhibition or lack of social skills. This situation becomes more complicated in children living under social risk: the global statistics estimate a prevalence of 153 million children who have lost one or both parents and, according to the United Nations, about 8 million children are living under institutional care, worldwide. For these reasons, in this paper, we present an interactive ecosystem that relies on serious games, data mining and statistical analysis with the aim of providing support during the psychological diagnosis and intervention of children that present aggressiveness and inhibition traits. Our proposal has been put to test in two stages: a first one to determine the perception of 213 children about the game, and a second to determine the game pattern of 103 clinically diagnosed children (40 aggressive, 30 inhibited and 33 assertive).
| Idioma original | Inglés |
|---|---|
| Páginas | 110-117 |
| Número de páginas | 8 |
| DOI | |
| Estado | Publicada - 27 mar. 2018 |
| Evento | 2018 28th International Conference on Electronics, Communications and Computers, CONIELECOMP 2018 - Cholula Puebla, México Duración: 21 feb. 2018 → 23 feb. 2018 |
Conferencia
| Conferencia | 2018 28th International Conference on Electronics, Communications and Computers, CONIELECOMP 2018 |
|---|---|
| Título abreviado | CONIELECOMP 2018 |
| País/Territorio | México |
| Ciudad | Cholula Puebla |
| Período | 21/02/18 → 23/02/18 |
Areas de Conocimiento del CACES
- 116A Computación
Huella
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