A multi-subject serious game as an education tool: Analysis from the teacher's perspective

Paul E. Vintimilla-Tapia, Cristian J. Penafiel-Vicuna, Jack F. Bravo-Torres, Pablo L. Gallegos-Segovia, Ivan F. Yuquilima-Albarado, Esteban F. Ordonez-Morales

Producción científica: Contribución a una conferenciaDocumento

1 Cita (Scopus)

Resumen

In recent years, the constant technological development has created different forms of learning which aim to improve the education of students. The formal and centralized academy model, managed some years ago, has evolved allowing new forms of informal and centralized models in the students, breaking down the barriers of time and space reflected in the classroom. Knowledge can be accessed in different ways, depending on each person's requirements and preferences. On the other hand, the characteristics of video games are opening up a place in the field of education: serious games. Due to their nature of competitiveness, sociabilization and training, they influence the increase of motivation during learning. This paper presents the design of a multi-subject serious game focused on different undergraduate careers, which seeks to improve academic performance. As part of its validation, prior to its use in students, teachers from different scientific areas are surveyed, obtaining satisfactory results.

Idioma originalInglés estadounidense
DOI
EstadoPublicada - 20 feb. 2019
Evento2018 IEEE Biennial Congress of Argentina, ARGENCON 2018 - San Miguel de Tucuman, Argentina
Duración: 6 jun. 20188 jun. 2018

Conferencia

Conferencia2018 IEEE Biennial Congress of Argentina, ARGENCON 2018
Título abreviadoARGENCON 2018
País/TerritorioArgentina
CiudadSan Miguel de Tucuman
Período6/06/188/06/18

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