Ingeniería y ciencia de los materiales
Serious games
100%
Expert systems
73%
Health
59%
Education
51%
Patient rehabilitation
45%
Data mining
39%
Robotics
37%
Students
36%
Application programs
35%
Developing countries
35%
Violence
32%
Audition
30%
Ecosystems
26%
Collagen
25%
Computer vision
20%
Augmented reality
20%
Health care
19%
Ontology
19%
Fuzzy logic
17%
Random forests
16%
Informatics
15%
3D printers
14%
Teaching
14%
Communication
13%
Biodegradation
13%
Intelligent systems
13%
Pulmonary diseases
13%
Robots
12%
Experiments
12%
eHealth
12%
Toys
12%
Personal communication systems
11%
Scaffolds
11%
Degradation
11%
Medical problems
10%
Decision support systems
10%
Mirrors
9%
Medicine
9%
Hybrid systems
9%
Bone
9%
Decision making
9%
Fast Fourier transforms
9%
Planning
9%
Embedded systems
9%
Linear programming
9%
Mobile robots
8%
Electronic equipment
8%
Statistical methods
8%
Brain
8%
Statistics
7%
Matemáticas
Children
42%
Serious Games
40%
Rule-based Reasoning
37%
Visual Perception
31%
Education
26%
Health
20%
Skills
18%
Augmented Reality
17%
Osteoarthritis
17%
Interactive Systems
15%
Spatial Reasoning
15%
Rehabilitation
14%
Dementia
14%
Random Forest
14%
Pain
14%
Exercise
13%
Cognition
13%
Diabetes
13%
Ecosystem
12%
Robotics
11%
Data Mining
11%
Fuzzy Logic
11%
Disorder
11%
Manufacturing
10%
Electronics
10%
Teaching
10%
Proportion
8%
Decision Support Systems
7%
Pythagorean theorem
7%
Disability
7%
Tend
7%
Estimate
6%
Ciencias sociales
Ecuador
32%
health
17%
knowledge-based system
15%
visual perception
15%
Drug Administration
14%
cross-culturality
13%
educational activities
12%
medicine
11%
logic
10%
hygiene
10%
intellectual disability
9%
knowledge
9%
assistant
9%
medical student
8%
trauma
8%
rehabilitation
8%
cognition
8%
respect
7%
low income
7%
social network
7%
pregnancy
7%
UNESCO
6%
career
6%
experience
6%
citizen
5%
engineering
5%
mathematics
5%
people with disabilities
5%